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| using System; using System.Collections.Generic; using System.Linq; using UnityEngine;
namespace Timer { public class TimeWheel { private Dictionary<int, LinkedList<TimerTask>> _month = new Dictionary<int, LinkedList<TimerTask>>(); private Dictionary<int, LinkedList<TimerTask>> _day = new Dictionary<int, LinkedList<TimerTask>>(); private Dictionary<int, LinkedList<TimerTask>> _hour = new Dictionary<int, LinkedList<TimerTask>>(); private Dictionary<int, LinkedList<TimerTask>> _minute = new Dictionary<int, LinkedList<TimerTask>>(); private Dictionary<int, LinkedList<TimerTask>> _second = new Dictionary<int, LinkedList<TimerTask>>();
private Dictionary<int, LinkedList<TimerTask>> _millisecond = new Dictionary<int, LinkedList<TimerTask>>();
private int _id = 0; private object _lock = new object();
public TimeWheel() { Debug.Log(DateTime.Now); for (int i = 0; i < 13; i++) { _month.Add(i, new LinkedList<TimerTask>()); }
for (int i = 0; i < 31; i++) { _day.Add(i, new LinkedList<TimerTask>()); }
for (int i = 0; i < 24; i++) { _hour.Add(i, new LinkedList<TimerTask>()); }
for (int i = 0; i < 60; i++) { _minute.Add(i, new LinkedList<TimerTask>()); }
for (int i = 0; i < 60; i++) { _second.Add(i, new LinkedList<TimerTask>()); }
for (int i = 0; i < 20; i++) { _millisecond.Add(i, new LinkedList<TimerTask>()); } }
public void Update() { lock (_lock) { DateTime now = DateTime.Now;
LinkedList<TimerTask> month = _month[now.Month]; LinkedList<TimerTask> day = _day[now.Day]; LinkedList<TimerTask> hour = _hour[now.Hour]; LinkedList<TimerTask> minute = _minute[now.Minute]; LinkedList<TimerTask> second = _second[now.Second];
int milliSecondDelta = now.Millisecond / 50; LinkedList<TimerTask> millisecond = _millisecond[milliSecondDelta];
while (month.Count > 0) { LinkedListNode<TimerTask> node = month.First; month.RemoveFirst(); _day[node.Value.dateTime.Day].AddLast(node); }
while (day.Count > 0) { LinkedListNode<TimerTask> node = day.First; day.RemoveFirst(); _hour[node.Value.dateTime.Hour].AddLast(node); }
while (hour.Count > 0) { LinkedListNode<TimerTask> node = hour.First; hour.RemoveFirst(); _minute[node.Value.dateTime.Minute].AddLast(node); }
while (minute.Count > 0) { LinkedListNode<TimerTask> node = minute.First; minute.RemoveFirst(); _second[node.Value.dateTime.Second].AddLast(node); }
while (second.Count > 0) { LinkedListNode<TimerTask> node = second.First; second.RemoveFirst(); _millisecond[node.Value.dateTime.Millisecond / 50].AddLast(node); }
while (millisecond.Count > 0) {
foreach (var task in millisecond.ToList()) { if (task != null && DateTime.Now >= task.dateTime) { millisecond.Remove(task);
if (!task.isPause) { task.Run(); task.isEnd = true;
if (task.CheckLoop()) { task.isEnd = false; AddTask(task); } } } } } } }
public TimerTask SetInterval(int id, int interval, Action action, int delay, int loopTimes, bool isRemove = false) { if (id == -1) { id = GetId(); }
TimerTask task = new TimerTask(id, interval, action, loopTimes, delay, TimerType.Sync); AddTask(task); return task; }
public TimerTask SetTimeout(int id, int delay, Action action) { if (id == -1) { id = GetId(); }
TimerTask task = new TimerTask(id, 0, action, 1, delay, TimerType.Sync); AddTask(task); return task; }
public TimerTask SetIntervalAsync(int id, int interval, Action action, int delay, int loopTimes) { if (id == -1) { id = GetId(); }
TimerTask task = new TimerTask(id, interval, action, loopTimes, delay, TimerType.Async); AddTask(task); return task; }
public TimerTask SetTimeoutAsync(int id, int delay, Action action) { if (id == -1) { id = GetId(); }
TimerTask task = new TimerTask(id, 0, action, 1, delay, TimerType.Async); AddTask(task); return task; }
public void ClearInterval(int id, bool isAll = false) { if (isAll) { RemoveTask(_month, id, isAll); RemoveTask(_day, id, isAll); RemoveTask(_hour, id, isAll); RemoveTask(_minute, id, isAll); RemoveTask(_second, id, isAll); RemoveTask(_millisecond, id, isAll); } else { if (RemoveTask(_month, id)) { return; }
if (RemoveTask(_day, id)) { return; }
if (RemoveTask(_hour, id)) { return; }
if (RemoveTask(_minute, id)) { return; }
if (RemoveTask(_second, id)) { return; }
if (RemoveTask(_millisecond, id)) { return; } } }
private void AddTask(TimerTask task) { lock (_lock) { _month[task.dateTime.Month].AddLast(task); } }
private bool RemoveTask(Dictionary<int, LinkedList<TimerTask>> wheel, int id, bool isAll = false) { if (isAll) { bool res = false; foreach (var item in wheel) { LinkedList<TimerTask> tasks = item.Value; foreach (var task in tasks.ToList()) { if (task.id == id) { tasks.Remove(task); res = true; } } }
return res; } else { foreach (var item in wheel) { LinkedList<TimerTask> tasks = item.Value; foreach (var task in tasks) { if (task.id == id) { tasks.Remove(task); return true; } } }
return false; } }
private int GetId() { return _id++; } } }
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