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简介

本项目旨在展开 console 控制台打印的内容显示,减少打印对象内容未知的情况,同时简化多参数打印的调用。

本项目部分功能使用 LitJson 实现,数组、字典、json 数据均会另起一行显示,其他数据之间会空一格显示

基本原理

  1. 利用 params 关键字,允许用户轻松打印不定数量的参数。

  2. 对部分变量类型进行手动序列化以在 console 控制台显示具体内容

  3. 整合所有参数最终的结果,拼为一个 string 并调用对应 Debug 方法打印

使用方法

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//json数据
string str = "{ 'a':1 }";
JsonData jd = JsonMapper.ToObject(str);
//字典内容
Dictionary<string, int[]> testDic = new Dictionary<string, int[]>();
testDic.Add("testA", new int[] { 1, 2, 3 });
testDic.Add("testB", new int[] { 1 });
//对象
GameObject obj = new GameObject();
obj.name = "test_obj";
//向量
Vector3 vec = new Vector3();
//对象
object testObj = new object[] { "str1", 2 };
//数组
int[] ints = new int[] { 1, 2, 3 };

//输出测试
ConsoleUtils.Log("输出通知内容1 ----- ", ints, testObj, jd, testDic, obj, vec);

ConsoleUtils.Warn("输出通知内容1 ----- ", ints, testObj, jd, testDic, obj, vec);

ConsoleUtils.Error("输出通知内容1 ----- ", ints, testObj, jd, testDic, obj, vec);

运行效果

代码

test
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using LitJson;
using System;
using UnityEngine;

namespace Game
{
public class ConsoleUtils
{


private static string PrintDic(dynamic dic)
{
string res = "{ ";
foreach (dynamic data in dic)
{
string key = data.Key.ToString();
string valueName = data.Value.GetType().Name;
if (valueName.IndexOf("Dictionary") != -1)
{
res += key + ":" + PrintDic(data.Value) + ",";
}
else if (valueName.IndexOf("List") != -1)
{
res += key + ":" + PrintList(data.Value) + ",";
}
else
{
res += key + ":" + data.Value.ToString() + ",";
}
}
res = res.Substring(0, res.Length - 1) + " }";
return res;
}

private static string PrintList(dynamic list)
{
string res = "[ ";
for(int i = 0,len = list.Count; i < len; i++)
{
string valueName = list[i].GetType().Name;
if (valueName.IndexOf("Dictionary") != -1)
{
res += PrintDic(list[i]) + ",";
}
else if (valueName.IndexOf("List") != -1)
{
res += PrintList(list[i]) + ",";
}
else
{
res += list[i].ToString() + ",";
}
}
res = res.Substring(0,res.Length - 1) + " ]";
return res;
}

/// <summary>
/// 打印到控制台
/// </summary>
/// <param name="objs"></param>
public static void Log(params object[] objs)
{
string str = string.Empty;
bool isWrap = false;
foreach (object obj in objs)
{
if (obj == null) continue;
Type type = obj.GetType();
string extra = string.Empty;
if (type.Name.IndexOf("[]") != -1)
{
extra = ",\r\n[ ";
Array objArray = (Array)obj;
int i = 0;
int len = objArray.Length;
foreach (object data in objArray)
{
extra += data.ToString() + (i == len - 1 ? string.Empty : " , ");
i++;
}

extra += " ]";
str += extra;
isWrap = true;
}
else if (type == typeof(JsonData))
{
string json = ((JsonData)obj).ToJson();
str += ",\r\n" + json;
isWrap = true;
}
else if (type.Name.IndexOf("Dictionary") != -1)
{
string json = PrintDic(obj);

str += ",\r\n" + json;
isWrap = true;
}
else if (type.Name.IndexOf("List") != -1)
{
string json = PrintList(obj);

str += ",\r\n" + json;
isWrap = true;
}
else
{
if (isWrap)
{
isWrap = false;
str += ",\r\n";
}
str += obj.ToString() + " ";
}
}
Debug.Log(str);
}

public static void Warn(params object[] objs)
{
string str = string.Empty;
bool isWrap = false;
foreach (object obj in objs)
{
Type type = obj.GetType();
string extra = string.Empty;
if (type.Name.IndexOf("[]") != -1)
{
extra = ",\r\n[ ";
Array objArray = (Array)obj;
int i = 0;
int len = objArray.Length;
foreach (object data in objArray)
{
extra += data.ToString() + (i == len - 1 ? string.Empty : " , ");
i++;
}

extra += " ]";
str += extra;
isWrap = true;
}
else if (type == typeof(JsonData))
{
string json = ((JsonData)obj).ToJson();
str += ",\r\n" + json;
isWrap = true;
}
else if (type.Name.IndexOf("Dictionary") != -1)
{
string json = PrintDic(obj);

str += ",\r\n" + json;
isWrap = true;
}
else if (type.Name.IndexOf("List") != -1)
{
string json = PrintList(obj);

str += ",\r\n" + json;
isWrap = true;
}
else
{
if (isWrap)
{
isWrap = false;
str += "\r\n";
}
str += obj.ToString() + " ";
}
}
Debug.LogWarning(str);
}

public static void Error(params object[] objs)
{
string str = string.Empty;
bool isWrap = false;
foreach (object obj in objs)
{
Type type = obj.GetType();
string extra = string.Empty;
if (type.Name.IndexOf("[]") != -1)
{
extra = ",\r\n[ ";
Array objArray = (Array)obj;
int i = 0;
int len = objArray.Length;
foreach (object data in objArray)
{
extra += data.ToString() + (i == len - 1 ? string.Empty : " , ");
i++;
}

extra += " ]";
str += extra;
isWrap = true;
}
else if (type == typeof(JsonData))
{
string json = ((JsonData)obj).ToJson();
str += ",\r\n" + json;
isWrap = true;
}
else if (type.Name.IndexOf("Dictionary") != -1)
{
string json = PrintDic(obj);

str += ",\r\n" + json;
isWrap = true;
}
else if (type.Name.IndexOf("List") != -1)
{
string json = PrintList(obj);

str += ",\r\n" + json;
isWrap = true;
}
else
{
if (isWrap)
{
isWrap = false;
str += "\r\n";
}
str += obj.ToString() + " ";
}
}
Debug.LogError(str);
}
}
}

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